"A high-quality computing education equips pupils to use computational thinking and creativity to understand and change the world. Computing has deep links with mathematics, science and design and technology, and provides insights into both natural and artificial systems. The core of computing is computer science, in which pupils are taught the principles of information and computation, how digital systems work and how to put this knowledge to use through programming. Building on this knowledge and understanding, pupils are equipped to use information technology to create programs, systems and a range of content. Computing also ensures that pupils become digitally literate – able to use, and express themselves and develop their ideas through, information and communication technology – at a level suitable for the future workplace and as active participants in a digital world"
From the new Computing Programme of Study - see https://www.gov.uk/government/publications/national-curriculum-in-england-computing-programmes-of-study/national-curriculum-in-england-computing-programmes-of-study
The eLearner framework is designed to be a tool or reference point to aid schools, practitioners and learners in structuring learning experiences which incorporate technology. It is not designed as a scheme of work or curriculum – it attempts to support schools in planning, delivering and assessing their own technology-rich cross-curricular activities.
The use of technology (Computer Aided Design) in the creation, modification, analysis and optimization of a design.CAD output is often in the form of electronic files for print, machining, or other manufacturing operations.CAD software uses either vector based graphics or graphics showing the overall appearance of designed objectsThe output of CAD must convey information, such as materials, processes, dimensions, and tolerances
The use of digital technology as an essential part of the creative process.Digital Art can be defined as any art that is made with the help of a computerDrawings made on paper that are scanned in and changed in any way on the computer, photographs that are modified, 3D characters created using a computer are all examples of digital art.
The LTT Website
Courses and supportpackages for your teachers and learners. Find out how the Learning Technologies Team can help you to support the eLF.
Digital Designer Information
Digital Artist Information
Understanding key programming / computer science terminology in the new Computing CurriculumWriting computer programs or games, from simple control technology through graphical programming tools to text-based computer languagesTesting, debugging and modifying programs
The Wolverhampton eLearner Framework: Copyright information
EDCIT Statements for Digital Programmer
The Wolverhampton eLearner Framework
eLF Navigation Menu
Wolverhampton eLearner Framework
Download eLF as a PDF
Digital music is music that has been created or recorded with digital sound as opposed to analogueTechnology can be used to record, edit, manipulate, mass-produce and distribute music
Digital Data Handler
The use of technology to gather, present, manipulate and analyse informationMethods of data collection may include online surveys, sensing and data logging systems – information may be dynamic and presented in real time or stored for use at a later date
Digital Musician Information
Digital Data Handler Information
The use of the internet and online resources to gather informationMay include the use of social media and collaborative ways of workingShould include an understanding of issues such as e-safety, copyright and the validity and reliability of information gathered
Combines the use of technology to deliver image-rich and visually appealing presentations with the presentation skills to engage an audience (both physical and virtual)Can include online tools to make presentations even more engaging, interactive, or reachable to a diverse audience.Digital presentations could use a range of media from a range of sources eg multiple images from Flickr, video clips from YouTube etc
The eLearner Framework has been written to support teachers, learners and practitioners to plan, deliver and develop creative and meaningful cross curricular e-Learning experiences, underpinning the statutory requirements of the ‘Computing’ curriculum.
The framework is intended to cover a learner’s development from ‘exploratory’ to ‘transformational’ and should encompass all Key Stages. Although themes include suggestions of currently available software, care has been taken to reference learning experiences rather than specific technologies that may quickly become outdated.
EDCIT Statements for Digital Musician
EDCIT Statements for Digital Data Handler
The Wolverhampton eLearner Framework: More information
Digital Researcher Information
Digital Presenter Information
EDCIT Statements for Digital Researcher
EDCIT Statements for Digital Presenter
Digital Data Handler
The process of capturing motion pictures as digital images, as opposed to the historical use of motion picture film.Digital filmmaking requires an understanding of the editing process and associated software but also of the elements of successful filmmaking such as cinematography (eg shot selection, framing etc), lighting, scripting, audio and sound design
The use of technology to produce either live ‘radio’ broadcasts or a recorded podcasts.Should include elements of scripting and techniques commonly used by professional broadcastersShould also promote an understanding of associated legal issues such as copyright
The technique of photographing successive drawings or positions of puppets or models to create an illusion of movement when the film is shown as a sequence.Can be a combination of live action with 3-D animationUseful for explaining scientific concepts or story-telling
Digital Film-maker Information
Digital Broadcaster Information
Includes the digital publication of e-books, EPUBs, digital magazines and the development of digital librariesElectronic publishing is increasingly used for publications that readers might not be able to find in standard formThe learner may read the published content on a website, in an application on a tablet device, or in a PDF on a computer