"A high-quality computing education equips pupils to use computational thinking and creativity to understand and change the world. Computing has deep links with mathematics, science and design and technology, and provides insights into both natural and artificial systems. The core of computing is computer science, in which pupils are taught the principles of information and computation, how digital systems work and how to put this knowledge to use through programming. Building on this knowledge and understanding, pupils are equipped to use information technology to create programs, systems and a range of content. Computing also ensures that pupils become digitally literate – able to use, and express themselves and develop their ideas through, information and communication technology – at a level suitable for the future workplace and as active participants in a digital world" From the new Computing Programme of Study - see The eLearner framework is designed to be a tool or reference point to aid schools, practitioners and learners in structuring learning experiences which incorporate technology. It is not designed as a scheme of work or curriculum – it attempts to support schools in planning, delivering and assessing their own technology-rich cross-curricular activities.
DigitalData Handler
Digital Designer The use of technology (Computer Aided Design) in the creation, modification, analysis and optimization of a design.CAD output is often in the form of electronic files for print, machining, or other manufacturing operations.CAD software uses either vector based graphics or graphics showing the overall appearance of designed objectsThe output of CAD must convey information, such as materials, processes, dimensions, and tolerances
Digital Artist The use of digital technology as an essential part of the creative process.Digital Art can be defined as any art that is made with the help of a computerDrawings made on paper that are scanned in and changed in any way on the computer, photographs that are modified, 3D characters created using a computer are all examples of digital art.
The LTT Website Courses and supportpackages for your teachers and learners. Find out how the Learning Technologies Team can help you to support the eLF.
Digital Designer Information
Digital Artist Information
Copyright information
Digital Programmer Understanding key programming / computer science terminology in the new Computing CurriculumWriting computer programs or games, from simple control technology through graphical programming tools to text-based computer languagesTesting, debugging and modifying programs
EDCIT Statements for Digital Designer
EDCIT Statements for Digital Artist
© Wolverhampton City Council 2013. This LTT eLearner Framework is copyright protected. All rights in the design, text, graphics and other material included in the LTT eLearner Framework and the selection or arrangement thereof is copyright of Wolverhampton City Council or other third parties. Permission is granted to electronically download, copy and print, in hard copy, portions of the LTT eLearner Framework solely for private or educational use (within the classroom), provided that no changes are made to the material and that Wolverhampton City Council is acknowledged as the owner. Any other use of the materials (including reproduction for purposes other than noted above and alteration, modification, distribution or republication) without our prior written permission is strictly prohibited. Should you require permission for the above, please contact Corporate Communications Team, Wolverhampton City Council, St Peter’s Square, Civic Centre, Wolverhampton, WV1 1RJ. Permission to reproduce copyright material does not extend to any material identified as being the copyright of a third party. Permission to reproduce such material must be obtained from the copyright holder.
Digital Programmer Information
The Wolverhampton eLearner Framework: Copyright information
EDCIT Statements for Digital Programmer
Digital Artist
The Wolverhampton eLearner Framework
eLF Navigation Menu
Digital Animator
Wolverhampton eLearner Framework
Download eLF as a PDF
Digital Musician Digital music is music that has been created or recorded with digital sound as opposed to analogueTechnology can be used to record, edit, manipulate, mass-produce and distribute music
Digital Data Handler The use of technology to gather, present, manipulate and analyse informationMethods of data collection may include online surveys, sensing and data logging systems – information may be dynamic and presented in real time or stored for use at a later date
Digital Musician Information
Digital Data Handler Information
Digital Researcher The use of the internet and online resources to gather informationMay include the use of social media and collaborative ways of workingShould include an understanding of issues such as e-safety, copyright and the validity and reliability of information gathered
Digital Presenter Combines the use of technology to deliver image-rich and visually appealing presentations with the presentation skills to engage an audience (both physical and virtual)Can include online tools to make presentations even more engaging, interactive, or reachable to a diverse audience.Digital presentations could use a range of media from a range of sources eg multiple images from Flickr, video clips from YouTube etc
The eLearner Framework has been written to support teachers, learners and practitioners to plan, deliver and develop creative and meaningful cross curricular e-Learning experiences, underpinning the statutory requirements of the ‘Computing’ curriculum. The framework is intended to cover a learner’s development from ‘exploratory’ to ‘transformational’ and should encompass all Key Stages. Although themes include suggestions of currently available software, care has been taken to reference learning experiences rather than specific technologies that may quickly become outdated. 
EDCIT Statements for Digital Musician
EDCIT Statements for Digital Data Handler
The Wolverhampton eLearner Framework: More information
Digital Researcher Information
Digital Presenter Information
EDCIT Statements for Digital Researcher
EDCIT Statements for Digital Presenter
Digital Researcher
Digital Publisher
Digital Programmer
Digital Presenter
Digital Musician
Digital Film-maker
Digital Designer
Digital Data Handler
Digital Film-maker The process of capturing motion pictures as digital images, as opposed to the historical use of motion picture film.Digital filmmaking requires an understanding of the editing process and associated software but also of the elements of successful filmmaking such as cinematography (eg shot selection, framing etc), lighting, scripting, audio and sound design
Digital Broadcaster The use of technology to produce either live ‘radio’ broadcasts or a recorded podcasts.Should include elements of scripting and techniques commonly used by professional broadcastersShould also promote an understanding of associated legal issues such as copyright
Digital Animator The technique of photographing successive drawings or positions of puppets or models to create an illusion of movement when the film is shown as a sequence.Can be a combination of live action with 3-D animationUseful for explaining scientific concepts or story-telling
Digital Broadcaster
Digital Film-maker Information
Digital Broadcaster Information
Digital AnimatorInformation
Digital Publisher Includes the digital publication of e-books, EPUBs, digital magazines and the development of digital librariesElectronic publishing is increasingly used for publications that readers might not be able to find in standard formThe learner may read the published content on a website, in an application on a tablet device, or in a PDF on a computer
EDCIT Statements for Digital Film-maker
EDCIT Statements for Digital Broadcaster
EDCIT Statements for Digital Animator
Digital Publisher Information
More information
EDCIT Statements for Digital Publisher